In July 2024, Snowbreak: Containment Zone marked its first anniversary with a comprehensive LiveOps event that revitalized its player base and set new standards for gacha game celebrations. This event was not just a commemoration but a strategic move to re-engage players and showcase the game’s evolution.
The anniversary introduced a plethora of content: new operatives like Lyfe – Infinite Sight and Fenny – Starshine, engaging game modes such as “Heartbeat Party” and “Star Master,” and generous rewards including free SSR characters and weapons. These additions were designed to enhance player engagement and retention, reflecting a deep understanding of the game’s community and their desires.
What makes this LiveOps event noteworthy is its holistic approach. It combined gameplay enhancements, community engagement, and monetization strategies to create a cohesive and immersive experience. The event’s success is evident in the increased player activity and positive community feedback.

Snowbreak: Containment Zone is a hybrid third-person shooter and gacha RPG developed by Seasun Games. Launched globally in July 2023, it blends high-fidelity sci-fi aesthetics, cover-based tactical gunplay, and deep character progression systems. What distinguishes Snowbreak is its fusion of mobile-optimized real-time action with traditional gacha RPG loops—offering both strategic team-building and hands-on combat engagements.
Genre: Sci-fi Tactical Shooter RPG with Gacha Systems
Core Loop:
| System | Functionality |
|---|---|
| Operator Upgrades | Level, weapon affinity, passive skill enhancements (SSR operators gain unique passives). |
| Weapon Enhancement | Tiered upgrade paths + materials farming loops. |
| Echoes & Gear Sets | Set bonuses (Echoes) act like “artifacts” in Genshin Impact. |
| Club (Guild) System | Supports passive buffs and seasonal contribution goals. |
| Event Progression | Limited-time currencies tied to reward shops and lore-unlocked stories. |
| Feature | Snowbreak | Genshin Impact | Punishing: Gray Raven |
|---|---|---|---|
| Genre Blend | TPS x RPG x Gacha | ARPG x Exploration | ARPG x Rhythm Combat |
| Sci-Fi Setting | Post-apocalyptic mecha/sci-fi | Fantasy open world | Cyberpunk dystopia |
| Core Combat Style | Cover shooter, real-time swap | Hack-n-slash action | Timing & rhythm-based |
| Meta Layer | Tactical + base systems | World exploration | Skill combos & reflexes |
| Monetization | Gacha (SSR ops & weapons) | Gacha (chars & weapons) | Gacha (units & coatings) |
| Metric | Snowbreak: CZ (Est.) | Genshin Impact | PGR |
|---|---|---|---|
| Downloads (Global) | ~5M+ | 100M+ | 10M+ |
| D30 Retention | ~22-25% | ~35% | ~28% |
| Monthly Revenue | ~$4–6M (event peak) | $80–100M (avg) | ~$2–4M |
Snowbreak has maintained a strong niche audience thanks to its deep sci-fi theme, tactical combat, and high production values, but still trails market leaders due to genre overlap and higher learning curve.

Snowbreak: Containment Zone (SCZ) exists in a niche but increasingly relevant subgenre: tactical shooter RPGs with gacha monetization. While it pulls inspiration from ARPG titans like Genshin Impact and Punishing: Gray Raven, Snowbreak differentiates itself through a cover-based shooter experience, semi-realistic weaponry, and military sci-fi thematics.
| Game | Strengths | Weaknesses | Market Share (Est.) |
|---|---|---|---|
| Snowbreak: CZ | Tactical TPS hybrid, sci-fi niche, polished 3D assets | Higher skill floor, less content depth than top titles | ~0.6–0.8% |
| Genshin Impact | Massive IP reach, open-world, best-in-class monetization | High dev costs, content droughts mid-cycle | ~20–25% |
| Punishing: Gray Raven | Tight combat, stylish visuals, global fanbase | More hardcore appeal limits mass adoption | ~1.5–2.5% |
| Neural Cloud | Streamlined gacha, deep strategy layer | Limited combat action, less immersive | ~1% |
| Alchemy Stars | Strong IP collabs, grid-based tactics | Slower pace, less real-time appeal | ~0.8% |
Snowbreak leans heavily into:
The game isn’t trying to replace Genshin or PGR but instead position itself as the:
“Hardcore tactical shooter for RPG & sci-fi fans in the gacha ecosystem.”

Snowbreak: Containment Zone excels in its unique fusion of real-time cover shooter mechanics with team-based RPG depth, making it a standout in a sea of hack-and-slash gacha titles. The core gameplay loop is skill-intensive, fast-paced, and deeply reliant on tactical awareness—bridging console-like shooter experiences with mobile-first design principles.
| Mechanic | Description |
|---|---|
| Cover System | Auto-stick to walls/obstacles, reduces damage taken, enables peeking shots. |
| Weapon Roles | Snipers, SMGs, Shotguns, ARs each have unique reload speeds & recoil. |
| Ultimate Abilities | Charge over time or via combat actions, trigger cinematic effects. |
| Elemental Types | Ice, Electric, Fire elements apply status debuffs (Freeze, Overload, etc). |
| Echo Skills | Set bonuses from artifacts (Echoes) unlock passive boosts and triggered effects. |
| Mode | Description |
|---|---|
| Main Campaign | Story-driven missions, lore-heavy, linear path with cinematic cutscenes. |
| Containment Zones | Wave-based tactical challenges with boss fights and modifiers. |
| Simulated Training | Daily/weekly rotating PvE content focused on farming specific resources. |
| Roguelike Operations | Randomized node paths, build-based enhancements, meta progression. |
| Heartbeat Party (Anniv) | Real-time competitive leaderboard tied to player skill and efficiency. |
| Star Master (Anniv) | FOMO-driven progression ladder with unlockable narrative moments. |
| Axis | Description |
|---|---|
| Skill Gate | High — real-time dodging, aiming, and cooldown management required. |
| Time Gate | Medium — limited daily stamina, layered progression systems, multi-mode grinding. |
| FTUE (Onboarding) | Relatively steep. Players face a 1–2 hour learning curve, but with well-voiced tutorials and early power fantasy boosts. |
Snowbreak’s gameplay is a direct appeal to players who crave both mechanical mastery and deep meta-layer decisions—a demographic often underserved in mobile games.

Snowbreak: Containment Zone (SCZ) implements a hybrid monetization model centered around gacha mechanics, progression time gates, and high-value limited-time events (LiveOps). Its economy is intricately balanced to ensure strong early-to-mid player engagement, with sophisticated psychological levers designed to boost conversion in endgame phases.
| Stream | Description |
|---|---|
| IAP (In-App Purchases) | Gacha pulls (Operators, Weapons), Battle Passes, Upgrade Materials Packs |
| Gacha (Core Loop) | Main monetization vector via banner pulls and pity systems |
| Seasonal Battle Pass | Monthly refresh; includes cosmetics, resources, and SSR shards |
| Limited-Time Packs | Anniversary bundles, stamina refreshes, starter kits |
| LiveOps Monetization | Time-limited currencies, paid skip tokens, engagement-linked spend loops |
| Type | Details |
|---|---|
| Operator Gacha | SSR drop rate: ~1.2–1.5%; Pity system at 80 pulls with 50/50 soft fail rate |
| Weapon Gacha | Slightly higher SSR rate (1.5–2%) but with worse pity carryover mechanics |
| Currency Types | Quartz (premium), Rainbow Tickets (event-specific), Quartz Dust (conversion) |
Pity Mechanics:
| Currency | Type | Faucet Sources | Sinks / Spend Areas |
|---|---|---|---|
| Quartz | Hard | Paid bundles, events, login rewards | Gacha, stamina refills, skip tokens |
| Gold Credits | Soft | Missions, AFK base, daily quests | Weapon/gear upgrades, Echo fusion |
| Reserves/Stamina | Time | Timed regen, battle passes | Any activity (used per battle attempt) |
| Anniv Tokens | Event | Event playtime, missions, purchases | Event shop (SSR shards, cosmetics, tickets) |
| Mechanic | Impact |
|---|---|
| FOMO Timers | Limited banners (10–14 days), daily reward chains (Star Master) |
| Progress Gatekeeping | Echo drop rates/gear scarcity, long-term upgrade grind |
| Sunk Cost Fallacy | Partial progress unlocks (e.g., halfway to pity, must keep going) |
| Daily Pull Tokens | Tease free pull opportunities, increase banner impressions |
| UI Highlighting | “Red dot” notifications for free claimables and gacha ads |
| Anchored Value Offers | High-discount bundles (e.g., “First Recharge Bonus: $0.99 → SSR”) |
| Game | SSR Pull Rate | Pity System | Avg. Monthly ARPU (Est.) | Monetization Fairness |
|---|---|---|---|---|
| Snowbreak | 1.2–1.5% | 80 pulls soft/hard | $3.90–$6.20 | Mid-tier |
| Genshin Impact | 0.6% | 90 soft/hard | $8–12 | Mid-high (due to content) |
| Punishing: Gray Raven | 1.5–2% | 80 hard w/ selector | $2–3.5 | Generous |
| Wuthering Waves (upcoming) | ~0.8–1% | 80 hard | TBD | TBD |
Snowbreak monetizes aggressively through scarcity, limited-time offers, and banner cycling—but balances this with high production value and generous anniversary boosts (free SSR selector, multis, and token shop).

Snowbreak: Containment Zone anchors its retention strategy on a combination of deep progression systems, social-competitive meta layers, and a robust LiveOps cadence. Its anniversary event represents a masterclass in mid-cycle retention reinforcement, especially crucial for Year 1 titles aiming to build a long-term user base.
| Metric | Industry Benchmark | Snowbreak Estimate (Anniversary Cycle) |
|---|---|---|
| Day 1 Retention | ~35–45% | 42–45% (boosted by free SSR units) |
| Day 7 Retention | ~15–25% | 22–25% (LiveOps challenge ladder) |
| Day 30 Retention | ~6–12% | 10–12% (high for gacha shooters) |
| Monthly Churn | ~30–50% | ~38–42% |
The D7 spike was significantly driven by Fenny-Starshine’s banner and “Star Master” ladder incentive which gave players high-reward milestones within 3–7 days.
| Trigger Type | Example Mechanisms |
|---|---|
| Daily Habit Loops | Login streaks, stamina regen gating, red-dot system for urgent tasks |
| Weekly Goal Anchors | “Star Master” ladder, simulated training completions, elite boss rotations |
| Event Chains | “Heartbeat Party” (PvE leaderboard), login + playtime + mission integrations |
| Progression Milestones | Unlocking new operatives via fragments, gear upgrade thresholds, Echo tuning |
| LiveOps FOMO | Limited SSR banners, event shops with exclusive rewards, leaderboard incentives |
The “red dot pressure” system mimics games like Genshin and Arknights, driving daily logins through subtle urgency mechanics.
| Social System | Description |
|---|---|
| Friend Support | Deploy an operator for allies; generates small rewards and passive synergy |
| Clubs (Guilds) | Semi-passive alliance system with daily goals and long-term contribution pool |
| Leaderboard Events | Heartbeat Party and PvE score attack modes drive min-max theorycrafting |
| Social Media Campaigns | Used strategically for SSR reveals, fan art contests, and login boosts |
While light in true “real-time co-op,” Snowbreak’s asynchronous social pressure model helps maintain player retention without demanding high server costs.
| Day | Release Content |
|---|---|
| 1 | Free SSR selector, login campaign, event hub |
| 2–3 | Fenny & Lyfe banners, Heartbeat PvE unlock |
| 5 | Star Master ladder + narrative nodes |
| 7 | Event currency shop refresh + harder bosses |
| 10 | Echo drop rate boost weekend |
| 14 | Final SSR milestone + community celebration |
The event is expertly tiered: Day 1 captures, Day 3 converts, Day 7 retains, and Day 14 finalizes long-term player value.

Snowbreak: Containment Zone has evolved from a niche tactical shooter into a steadily growing live-service title. Its development team has embraced a service-game mindset, using seasonal LiveOps and high-value events (like the Anniversary) to reinforce player return loops, convert lapsed users, and extend LTV (lifetime value) via emotionally resonant updates.
| Type | Frequency | Function |
|---|---|---|
| Weekly Resets | Missions, shop items | Keeps short-term engagement fresh and loops players back into core grind |
| Monthly Events | Feature banners, unique PvE modes | Introduces new content/mechanics, converts players via FOMO |
| Quarterly Milestones | Limited-time events (e.g., Anniversary) | Major re-engagement & monetization anchor points |
| Seasonal Battle Pass | Monthly | Reliable monetization backbone with both premium and F2P tracks |
| Layer | Description |
|---|---|
| Narrative Tie-In | “Star Master” & new SSRs featured in cinematic missions with new lore |
| Staged Rollout | Day-specific content pacing (login rewards, SSRs, PvE, shop refresh) |
| Meta Progression Boosts | Higher Echo drop rates, gear resource bundles, upgrade shortcut packs |
| Leaderboard/Prestige Hooks | “Heartbeat Party” PvE ranking incentivized competitive min-maxing |
| Reconversion Tools | Free SSR selector, campaign reruns, returning player packs |
This multi-layer design ensures appeal across whales, dolphins, and F2P—balancing immediate spending triggers with long-tail retention.
| Update Window | Expected Content | Strategic Goal |
|---|---|---|
| Q3 2024 | Collab Event + New Zone Mode (PvPvE hybrid teased in dev stream) | Drive reactivation & competitive play |
| Q4 2024 | Holiday Campaign + Limited SSR reruns | Monetize nostalgia + seasonal ARPU spike |
| Q1 2025 | “Syndicate War” Live War Mode + Cross-club Raids | Build social depth & long-term alliances |
| Q2 2025 | Expansion: Chapter 8 + Real-time Co-op Mode (beta) | Transition toward mid-core mainstream appeal |
These roadmap features suggest Seasun Games is preparing to shift from strong retention mechanics to social stickiness and high-end spend velocity—a critical pivot for sustaining the title past Year 2.

A SWOT analysis of Snowbreak: Containment Zone at its first anniversary reveals a nuanced picture of a highly polished, niche-optimized gacha game that is slowly transitioning into the broader mid-core service market. This section identifies strategic pivots, risks, and opportunities from both a product and business lens.
| Category | Detail |
|---|---|
| Core Gameplay Identity | Unique fusion of tactical shooter + gacha RPG; few direct genre competitors. |
| Production Values | AAA-tier animations, voice acting, and UI polish on mobile/PC. |
| LiveOps Execution | Smart cadence of FOMO events, generous rewards, and monetization depth. |
| Mid-Core Appeal | Appeals to a refined audience with higher LTV and mechanical engagement. |
| Flexible Tech Stack | Mobile-first, but with cross-platform PC play supporting higher spenders. |
| Category | Detail |
|---|---|
| Learning Curve | Steep FTUE; many players churn before reaching the game’s core systems. |
| Content Density | Campaign pacing is limited; events fill gaps but core narrative lags. |
| Gacha Pressure | Monetization perceived as aggressive, especially on weapon banners. |
| Limited Social Depth | Clubs are shallow; lacks meaningful co-op or PVP to retain whales. |
| Brand Visibility | Weak mainstream presence; relies heavily on niche influencer pushes. |
| Category | Detail |
|---|---|
| Crossovers & IP Collabs | Future collabs with anime or sci-fi IPs could drive exponential installs. |
| Console Expansion | A PS5/Steam port could open up a midcore shooter audience instantly. |
| Social Layer Deepening | Alliance war modes, raids, and co-op could improve long-term engagement. |
| Streamlined FTUE | Optimizing onboarding could unlock untapped F2P conversion potential. |
| Narrative Engine | Investing in deeper lore and serialized storytelling (e.g. Arknights model). |
| Category | Detail |
|---|---|
| Upcoming Genre Rivals | Zenless Zone Zero, Wuthering Waves, and Path to Nowhere are highly competitive. |
| Monetization Fatigue | Increasing player sensitivity to grind walls and banner pacing. |
| Market Saturation | Mid-core mobile RPG space is becoming oversaturated with high-CPI pressure. |
| Retention Fragility | Missed LiveOps timing or buggy releases could lead to steep drop-offs. |
| Platform Ecosystem Risks | Storefront policy changes (e.g., Google/iOS) may impact monetization funnels. |

After a comprehensive teardown of Snowbreak: Containment Zone and its Anniversary LiveOps cycle, it’s clear this title has successfully positioned itself as a standout in the tactical shooter-gacha hybrid space. It combines polished production with genre-defining event cadence, earning long-term retention from a midcore-to-hardcore audience.
With clear genre differentiation, high LiveOps capability, and strong midcore appeal, Snowbreak is one systemically integrated feature away from Tier-1 status. If co-op and PvPvE succeed, it could rival Hoyoverse’s mid-tier properties by late 2025.
Few games have struck the balance between tactical gameplay, narrative immersion, and monetization elegance quite like Snowbreak: Containment Zone.
This teardown was more than just an analysis—it was a chance to explore how a game can respect player time, reward mastery, and still operate within a competitive gacha economy. Snowbreak’s Anniversary event, in particular, demonstrated a rare alignment between player delight and developer intent. It wasn’t perfect—but it was undeniably ambitious, and it delivered.
As we look toward a more interconnected, event-driven future for games, the lessons from Snowbreak’s first year offer valuable insights:
📌 Respect progression pacing. Celebrate player agency. And design LiveOps as storytelling, not just content drops.
— Ignasi Rivero
Senior Game Designer II